After the release of BT-05, the 13k Vanguards, as well as the Persona Blast ability obviously changed the overall environment in CFVG. During the older days, we're playing Vanguard. But now, we're playing the Big Three. From what we can see in tournaments worldwide, you basically don't have a chance unless you're playing Majesty RP, DOTE, or Phantom Blaster Overlord Shadow Paladins.
13k Vanguards are really a tough nut to crack thanks to their base 13k power. As for the moment, the top level of the 'magic numbers' is 21k. This number is already very dangerous to most of the clans out there, and also quite hard to achieve. However, with the advent of 13k Vanguards, 21k is no longer a threat. When facing these monsters, forcing a 20k shield for a two-to-pass can be said as near-impossible.
If you're not playing these, be prepared not to go far in tournaments
If you think 13k is hard enough to handle, top it up with their Persona Blasts I think most of us will be flipping tables. Gaining additional card advantage with DOTE, or a possible instant kill with PBO, suffering from either one is pain.
Well then, let's move on. 3 months after BT-05 dominates the current metagame, Bushiroad decides to give us a change of pace. BT-06 introduces us with the new mechanic, Limit Break. Technically, Limit Break (LB) is just like your typical computer games' Ultimate, where by you can only use it after you fulfill a certain condition.
Ranging from a simple power increase when attacking, or some really game-breaking effects like those from Blonde Ezel or Dragonic Kaiser Vermilion, LB actually offers a lot of varieties to the game now, and of course posing as a challenge to the Persona Blasters.
In my personal opinion, out of the released cards with LB, i think that only Ezel and Kaiser are worth mentioning here. I know that Kiriel and Cocytus are able to hit 23k with LB and boosted by a 8k, but it's just like a normal high power attack, whereby your opponent will just null it like what we all do before this. However, Ezel's LB is so good until the extent of being overpowered because it not only gives Ezel a minimum of 6k increase in power, but also having the option to add a unit on the field. Even though you reveal a trigger, the pressure is still on the opponent's side due to the numbers on the field.
As for Kaiser, its LB is kinda tricky to use. Under normal circumstances, you might be able to only use it once (or twice if you're really lucky), hence the timing to use it must be very nice. Kaiser allows you to instantly attack all your opponent's front row units in one attack, thus instantly shuts down interceptors and forcing opponents to commit more hand cards.
With more LB units releasing soon, all the existing clans will have to face a very though choice, especially RP, SP and Kagero. 13k Vanguards or LB? For me, I'll still stick with 13k Vanguards. Simple, because most LB units are 10k units, and being a 10k, the defensive capabilities are very low. It's good to have an ultimate with you, but just make sure you survive to use it.
And this ends my (very long) review of Persona Blasts and Limit Break. Just try out both and see which one is better for your style. After all, there's no right or wrong in CFVG!
I think this is pretty interesting as it contrasts the english release style. For example, in the english version we got limit break really early on and are just now getting most persona blasts; still not haveing DOTE or PBO. To be honest, even with having limit breaks, Persona Blast units such as those 2 are really going to make a significant change in how we play. I'm interested to see who will Keep Duke, Ezel, the Bunnies, Soul Saver, Leo-pold, Etc and who will move to the PB style.
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