Wednesday, April 18, 2012

Calm Before The Storm: Choose Your Avatar Pt.2

Hello there, this is Homura speaking, and welcome to another installment of 'Choose Your Avatar'. I know, it seems like my posts are quite frequent, but since I have spare time to kill in office (yes, my department is that FREE...), might as well do something a bit 'constructive' right? Heh!

Well, in this installment, I'll be talking about the 2nd member of the dominating deck trio know as The Big Three-Royal Paladins. Royal Paladins is one of then clans used by the anime series' main character, Sendou Aichi. As a main clan, there's no doubt that it'll receive some sort of support when each new set is released. And without any debate, RP is already a highly competitive deck since it's release in TD-01, and BT-01. Tournaments everywhere will have at least one RP deck in the top 4, sometimes even a clean sweep. What makes this clan so strong? I'll be giving out my insights of this clan now.

Royal Paladins

Royal Paladins (RP) is a clan that embodies the aspect of Teamwork. In game, this is reflected by their ability to continuously call out allies to swarm the field non-stop. What makes up for their standard power count is their numbers. The key cards for RP usually has the ability to increase their power count when you have more allies on the field, for example: Fang of Light, Garmall and Alfred, the King of Knights.

King of Knights, Alfred: Can't be boosted, but is a 20k monster if you have a full field. The ability to Superior Call allies out is very good.

Fang of Light, Garmall: Gets +1k for each Snowgal and Blugal on field, with the ability to Superior Call one of those two on appearing, and thus able to hit 21k lines easily.

When I say RP gets more effective when you have more allies on field, how are we supposed to do that? Well, RP has the most card searchers, or tutors in the whole VG game. These tutors are even spread out in different grades, allowing access to all your deck components easily. Usually these tutors can use their search ability when comes into play, so it actually nets you a +2 board advantage (tutor + unit tutored), not to mention their tutoring costs are quite worthwhile also (merely by CB2 or discard a card).

High Dog Breeder, Akane & Pongal: They are the core tutors of any RP decks, and can also form a combo chain that involves Akane>Pongal>Soul Saviour Dragon to ensure a smooth Ride to Grade 3.

And because of RP's superb ability to set up the field, they have the first card to be restricted as a starter Vanguard due it's ability to set up Soul Saviour Dragon's Soulblast consistently without any problem-Barcgal

Though RP might not have as much retiring effects as Kagero, it does have a very good unit with TWO built-in retiring abilities: Blaster Blade. As a Vanguard, Blaster Blade can CB2 to retire any opposing unit on the field. The thing that makes is good is his 2nd skill, which is CB2 to retire a G2 or G3 unit if you have a RP Vanguard. In the game, G3s mostly have good stats and dangerous abilities, which will serve as a constant threat if left untouched. Blaster Blade mitigates this problem with his valuable ability that even Kagero players are quite envious about it (Kagero does not have cards to retire G3s beside attacking them).

One of the best G2 in the game, and absolutely a core card in every RP deck build.

And when it comes to Grade 3s, they are also some Grade 3 units that are almost a guaranteed auto-include in decks, namely KOK Alfred, Soul Saviour Dragon, and Swordsman of Exploding Flames, Baromedes. All the stuff mentioned above, when combined, forms a solid base for all RP decks, nicely fitting the aspect of 'Teamwork', where each unit works in unison with others.

After the release of BT-05, RP gained access to their newest ace unit, Majesty Lord Blaster. The arrival of this unit not only enhanced the defense of their units, but also increased their damage output by giving MLB a permanent +2k power and +1 critical (if you have both Blaster Blade and Blaster Dark in soul). Together with it, supports for the new 'Blaster' archetype are given to make the deck more viable, thus bringing the deck to what it is today.

In short, RP is a deck that has so much stability that it is now a constant winner in small, and even major tourneys. There are so many different variant of RP decks now, and each of them are quite easy to pilot, that's why RP is considered one of the best beginner clans to learn as well.

Pros: Beginner friendly / Stable / Consistent
Cons: Pricey for wallet for those more competitive builds / Not all builds are worth building
Rating: 4.5/5

That's the Royal Paladins for you guys out there that is interested to build! In the next installment, I'll cover the final member of the Big Three, Shadow Paladins. Until then, this is Homura, signing out!

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