Showing posts with label Royal Paladins. Show all posts
Showing posts with label Royal Paladins. Show all posts

Tuesday, November 20, 2012

Deck Dissection: Hi-Beast Rumble

Hey guys, Homura here with a double dose today, since I was absent for quite some time already, and people were bugging me to come up with something new ASAP. Well, I went for a vacation, and fell sick after that, that's why you guys were unable to see new posts coming up in the blog. But now, I shall resume my writings with another post dedicated to the VGE community in conjunction with the upcoming release of the new set, BT-04 'Eclipse of Illusionary Shadows'.

If I recall correctly, I've already posted up a Shadow Paladin article sometime back, so I won't be talking much about them except for certain playable cards sometime in the future. Instead, I'll be talking about their 'good' counterparts, the Royal Paladins today. In BT-04, the Royals will gain some new support, basically a totally new archetype that is quite fun to play with while it lasts. Remember when High Dog Breeder Akane was released as one of the first cards that work together with a specific 'race' instead of clan? Yes, the deck that I'll be mentioning will be centered around the Royal Paladins' most trustworthy and loyal allies, the Hi-Beasts. And let's have a look at the deck of my choice:

Grade 0
Bleugal x1 (FV)
Alabaster Owl x4 (Critical)
Bringer of Good Luck, Epona x3 (Critical)
Margal x4 (Draw)
Arms Dealer, Govannon x1 (Draw)
Yggdrasil Maiden, Elaine x4 (Heal)

Grade 1
Little Sage, Marron x4
Flash Shield, Isolde x4
Pongal x3
Snowgal x4

Grade 2
Beast Knight, Garmore x3
Knight of Silence, Gallatin x3
High Dog Breeder, Akane x3
Blaster Blade x2

Grade 3
Fang of Light, Garmore x3
Swordsman of Exploding Flames, Palamedes x3
Soul Saviour Dragon x2

As you see, this deck is lacking the presence of some Royal Paladin staples nowadays like KoK Alfred and the Galahad chain. Instead, this deck focuses its swarming abilities through Hi-Beasts, which can also in return power up their allies. Let's have a look at the choices of the deck I've posted:

Grade 0
Bleugal is the starter for this deck. Since Barcgal was banned, most people shifted to the Galahad series as their starting plays as they generates a free ride (+/- 0 from hand). But now, Bleugal returns as a starter that can be pulled back upon riding, thus also generates a +1 board presence during G1. Bleugal's power up ability can be ignored unless you are playing multiple copies of it, which I don't think it's a good choice. You can still switch back to the Galahad chain, you just need to adjust the deck composition a bit, then you're good to go.



The trigger lineup here is as usual, 7-5-4. With the capability of hitting high numbers, this beatdown deck really craves for Critical Triggers to end the game as soon as possible, as this deck in my opinion, is lacking the endurance to play a drag game.

Grade 1
The stars of the G1 lineup are none other than the Hi-Beasts, Pongal and Snowgal. Pongal is a good tutor for Soul Saviour in case you need her for your Final Turn, or in case you're gradestuck, plus it can be tutored out via Akane as well. Also, its 7k power makes it a very good booster to hit 11k Vanguards in the current environment.


Snowgal is the main booster for this deck. Starting as a 6k unit, it doesn't seem attractive at the beginning. But, once you have multiples of Snowgal on your field, they get +1000 power for each other one present, making them a maximum 9k power beatstick/booster once you have all 4 in play. However, having 3 is already considered good enough as they can be considered as your extra Marrons, plus they can be tutored out as well. Just beware of Kageros. I guess I don't need to further explain why Isolde and Marron are inside.

Grade 2


The G2 lineup for this deck focuses slightly heavier in the tutoring part, with as much as 6 tutors in the deck to search out the Hi-Beasts. Akane here is the universal tutor, whereby she can search out any Hi-Beast in the deck, whether its Pongal to further tutor for SSD, or Snowgal to increase their numbers.


Beast Knight, Garmore is the new entree in the deck. With a base power of 8k, he might not look that impressive on its own, but what makes him good is his tutoring skill. Upon appearing in play, you can discard a hand card to tutor out a Snowgal from your deck. And if you already have several Snowgals in play or some other boosters, Garmore himself can whack for up to 16k worth of power, which is considered decent in the current environment.


Blaster Blade is in the deck to take care of those pesky S-Intercepts, annoying Grade 2s, and some threatening G3, because in the current environment, only Blaster Blade can easily take care of G3s without sacrificing one attack. Gallatin is there to provide some extra punch, feel free to replace him with Knight of Determination, Lamorak if you prefer his design more, lol.

Grade 3


Here we go, into the Grade 3s. The main star here is Fang of Light, Garmore. This earlier counterpart of the Gold Paladin Garmore is the main Vanguard of this deck. Upon appearing in the VG circle, his skill, which is similar to Beast Knight's triggers, allowing to tutor out either a Bleugal or Snowgal from your deck and call it out. Plus, FoL gains +1000 power for each of those two units in play, enabling him to hit very high numbers, for example 21k when you have 3 Snowgals in play and boosted by one of them.


Our secondary beater here is Palamedes. Nuff said, Palamedes is one of the best G3 ever printed for RP, with the capability to handle even Crossrides on his own, he in automatically included in the deck without any question. A unit that can hit 21k easily? Why not!


As for Soul Saviour Dragon, as usual, she is the finisher of the deck. When you think its time, just Soulblast 5 and watch your opponent's hand cards fly away, or cards in their deck fly away into the damage zone. Definitely a solid finisher for any Royal Paladin decks.

Hence, this is my version of the FoL deck. Truthfully speaking, other variants of the deck can't really stray much from this 'skeleton', whereby the core of the deck like Snowgal, Garmores, Isoldes, and co. are no-brainer inclusions in the deck. The deck is quite fun though, so far the only bad matchup I see from my JP experience is Goku Kagero, whereby you must make sure the timing of your Snowgals must be correct in order to minimize casualties. So give this deck a try, and let me know how it feels.

Thursday, July 26, 2012

Deck Dissection: A Really Rogue Deck

Hello there and this is Homura bringing you a slightly more 'fun' deck for you guys to try it out. The announcement of the contents for PR pack Vol.2 for the EN side reminded me about this long forgotten deck of mine. During last year's Malaysian Qualifiers, I was actually having a mind struggle on which deck to bring for the tournament. Under usual situations, I would've brought my Goku-Blade because it's my most stable deck at the moment.

Because I don't want to reveal to others which deck I'm playing in the tourney, hence I was practicing with my other deck, which was full of proxies during the free time. Surprisingly, the playtest results were so good that my friend kept on convincing me to bring this deck instead of Goku-Blade. I was very afraid of bringing an unproven deck which I just built the day before to such a big tourney, hence I was very reluctant at first.

But after several rounds of persuading, I finally gave in. I hurried to find my friend, and asked him for the cards that I proxied. I was still scared at first, but after several rounds I played, the deck actually performed very well, and it became a rogue deck that put me in the top 4, thus earning a place to play at Singapore's WGP Qualifier later at November (apparently I'm the only one that played the deck).

In case you wanted to know what clan I was playing, it Royal Paladins, and this is the card that made me to came up with such an impulse decision. Guys, meet Holy Disaster Dragon.


Here's the list:

Grade 0
Dorangal x1 (FV)
Bringer of Good Luck, Epona x3 (Critical)
Alabaster Owl x3 (Critical)
Margal x4 (Draw)
Weapons Dealer, Govannon x2 (Draw)
Yggdrasil Maiden, Elaine x4 (Heal)

Grade 1
Knight of Exploration, Galahad x4
Flash Shield, Isolde x3
Little Sage, Marron x4
Pongal x3

Grade 2
Knight of Trials, Galahad x4
Knight of Silence, Gallatin x3
High-Dog Breeder, Akane x2
Knight of Truth, Gordon x2
Blaster Blade x2

Grade 3
Holy Disaster Dragon x3
Soul Saviour Dragon x3


You might be thinking, why was the deck composition so weird? Yes, I admit that it is weird. However, the deck really performs quite well, and I never stuck grade even once in the entire tournament (apparently my luck in Superior Riding Galahad was quite good). Anyway, let's dig down deeper.

Grade 0
With Barcgal banned, and BT-04 not legal for that tourney (the set was just released, thus rendering me unable to use Bluegal and Snowgal), I have no choice but to use Dorangal as my starter. With the advantage of a free ride, Dorangal was actually not bad.


In this deck I opted for a 6-6-4 tigger lineup (which made me fell in love with this lineup, as using it for almost all my future decks, whenever possible). In this deck you need a decent amount of Draw Triggers as you need to feed hand cards to Holy Disaster Dragon in order to power it up. Margal can also help in setting up for SDD's Soulblast for the finishing blow.

Grade 1<


The G1 Galahad took up 4 slots in the G1 lineup because of Dorangal's skill, and you would love to see him to save a hand card when riding. Marron is also at maximum for being a decent booster. 3x Isolde is also quite self-explanatory.


One of the key G1s here is actually Pongal. Because this deck just have 6 G3s, ensuring a smooth ride to G3 is very important. Pongal can search out SDD while fueling up your Soul, and the most important thing is Pongal can be tutored out itself via the skill of High-Dog Breeder, Akane.

Grade 2


Again, the 4x of the G2 Galahad is to ensure that you can see him during the Ride Phase. Even though you didn't play the G3 to complete the chain, but even by itself, a 9k attacker / interceptor is good enough in most situations, plus the free Ride is also worth it.


High-Dog Breeder, Akane is the tutor from Pongal. Akane is only there to make sure that you can ride to G3 and to search out booster units. Blaster Blade provides a little bit of retiring power, especially against high-power Rear Guards. Gordon works as an extra wall of defense, as well as a lightning rod to bait attacks because of his Especial Intercept skill. Finally, Gallatin provides a bit more punch for the deck.

Grade 3


The main G3 here is actually SSD. With either a 7k or Marron behind, SSD can whack for 20k and 21k, which is a decent number already. Besides, SSD also can give you a chance for the finishing blow via her Soulblast.

On the other hand, Holy Disaster Dragon is our RG beater. Although it is just 10k, but you can discard a card when it attacks to give it a 5k power boost for that battle. But in order to aggressively use HDD's skill, you also need to feed a lot of hand cards to it, hence the 6 Draws in the trigger lineup. All and all, HDD is a very aggressive beater.

Here you go, a fun, and quite budget Royal Paladin deck for you guys to try out. If you can see, the only expensive cards here are Blaster Blade, Isolde and Soul Saviour Dragon (which I doubt that she'll be that expensive still after the release of her PR alternate art version). Of course, compared to other decks, the absence of Baromedes and Toypoogal really hurt the deck's offensive power in a big margin, but hey, I just said it's a fun deck right? Just give it a shot and see how it fares for you.

Alright then, I'll leave you all now. Apparently all the new cards that're out requires me to do a lot of research. And yes, I'm still wondering how the hell I got Top 4 with such a rogue deck (LOL!).

Tuesday, July 3, 2012

The Parallel Vision: Barome-Saviour for VGE

Hey guys, its Homura here with a new post catered to the English Vanguard community. EB-03 is around the corner, and BT-03 for English will follow suit. So far the current status for the English environment is still dominated by Gold Paladin, while Royal Paladins and the other earlier clans not doing as good as GP due to not having access to Limit Breakers (well, they are still competitive though...)

With EB-03 arriving first, GP gets another massive boost in the form of the Spectral Duke Dragon ride chain, as well as other support cards for GP, whereas Kagero, and Royal Paladins will only gain access to their first Limit Breakers - Dragonic Lawkeeper and Knight of the White Dragon, Pendragon. Compared to GP, both of the Limit Breakers are still not quite there yet.

Well, no fear because RP and Kagero will get their reinforcements soon in BT-03, and trust me, this is the best set ever released for the English meta, whereby it brings Kagero, RP and OTT to their fullest potential pre-Persona Blasters. The clan to take note here is Royal Paladins. In this set, RP will get their best ever cards printed and will definitely be a staple in their decks from now on. Guys, enter the Swordsman of Exploding Flames, Baromedes, and also Toypoogal.



Baromedes is definitely a powerhouse by himself. With the ability to get an extra 3k power when attacking for just a cost of having 2 or more G3 Royal Paladin units on the field, other clans will curse that why they did not receive the same treatment. Being a 13k monstrosity when you fulfill his requirement, he can punch through almost any card ever printed in existence without a boost, and he can hit any magic number with ease depending on who you use to boost his attack. The same goes to Toypoogal, having the same requirements as Baromedes, this cute little doggie transforms itself into a 9k booster/attacker, enough to supplement some of the weaker RP units to force 10k shields.

Without further ado, let's take a look at the deck build for the EN version of Barome-Saviour:

Grade 0
Barcgal x1 (FV)
Flogal x2 (Stand)
Future Knight Llew x3 (Critical)
Bringer of Luck, Epona x3 (Critical)
Yggdrasil Maiden, Elaine x4 (Heal)
Margal x4 (Draw)

Grade 1
Little Sage, Marron x4
Flash Shield, Isolde x3
Pongal x3
Toypoogal x3
Lake Maiden, Lien x2

Grade2
Blaster Blade x3
Knight of Silence, Gallatin x3
High-Dog Breeder, Akane x3
Knight of Truth, Gordon x2

Grade 3
Soul Saviour Dragon x2
King of Knights, Alfred x2
Swordsman of Exploding Flames, Baromedes x3

The advantage of the EN environment is that Barcgal is not banned as the starter Vanguard, unlike in the Japanese side of the game (but it might result to that after a few major tournaments if RP is the dominant clan). Because of this advantage, we have been opened to a lot of options in deckbuilding. Let's have a look at the details of the deck.

Grade 0


Without a doubt, Barcgal is our starter Vanguard. The advantage in Soul generated by it is so good that not only it provides a guaranteed Ride to G2, but sets up SSD as well by providing you with 4 Soul upon the Ride to Blaster Blade. As a follow up, the Flogals and Llews are for the Superior Ride engine. Margal here is to provide a Soulcharge outlet in case the Blaster Blade Superior Ride fails, and can also hit higher numbers with its skill.

Grade 1
Marron is at maximum to build up 16k, 17k, 18k, and 21k lines. Pongal helps you to fish out SSD in case your hand does not have any G3, or if Baromedes is the only G3 in your hand (trust me, you will want Baromedes in the RG circle instead of VG). Toypoogal is at 3x because we don't want to clog up deck space with 6k early game, and since it can be tutored by Akane, so 3x is good enough. I included 2 copies of Lien for some hand filtering and as your 1st turn G1 ride. 3 Isoldes are standard here.

Grade 2

Blaster Blade is at 3x because he can be Superior Rode and to provide some removal against those pesky interceptors and G3s. With Toypoogal as a booster, Blaster Blade can hit 18k, forcing 10k against 13k Vanguards (in case you're pitted against Japanese Vanguard players). Gallatin gives us some more punch in mid-game.
Akane is our key card here. By paying CB2, we can basically tutor out either Pongal or Toypoogal depending on the situation. To improve our defense, I opted to add in a pair of Knight of Truth, Gordon. These Especial Interceptors can provide a crucial 10k shield when needed, or can act as a lightning rod to lure an attack towards them instead of your Vanguard.
Grade 3
As stated in the title, this deck is called Barome-Savior, and our stars here are definitely Swordsman of Exploding Flames, Baromedes and Soul Saviour Dragon. Baromedes is so much win without further debate, and with SSD in the VG circle boosted by either Marron or Toypoogal, having 3 lines of over 20k power attacks is no longer a dream. Not forget to mention that the moment you launch SSD's Soulblast, I bet your opponent will either say use a null guard, or just simply say 'No Guard'.


The interesting addition here is King of Knights, Alfred. Alfred can be your secondary Vanguard, as he can also hit 20k without much problem. But the key point here is actually his CB3 skill. After you paid the cost, you can tutor out a G2 or lower Royal Paladin unit from your deck onto the field. This is basically an upgraded version of Akane's skill, with the additional capability to call out Gordons and Gallatins, or even Blaster Blade to perform a combo (quite heavy cost though...). And bear in mind, while Alfred is in the Rear Guard circle, he CAN be boosted, which means he can hit 17k, 18, and 19k power lines as well.

So here you go, Barome-Saviour for the VGE environment which will be available to you guys soon. So far in the Japanese environment pre-Persona Blasters and 13k Vanguards, this deck is one of the most stable build for RP (of course we have to find a replacement for Barcgal as it was banned here). Give it a go, and do let me know how you guys feel about it. Until then, Goku-Blade will be next!

Monday, June 4, 2012

Defining the Metagame: Majesty Blasters

Hey guys, and welcome to another installment of 'Defining the Metagame'. For some reasons (mostly because of too exhausted the previous day before), I haven't been joining my local tourneys recently. The same thing happened to most of my teammates, thus our local meta is now full of various decks like Megacolony, Gold Paladins, Lawkeeper Kagero, Narukami and other clans. For once, mainstream decks like DOTE, Royal Paladins, Phantom Blaster Overlord Shadow Paladins were kind of missing in the party. So does it means that the metagame is reforming again, and the new cards are slowly taking over the older builds?

Not so fast. Finally after weeks of hiatus, one of my teammate made his return to the local tourney scene again, hence we're able to witness the domination of pre-Limit Break decks again. Today, I'll be talking about the deck that he used to top yesterday's shop tourney - the ever-reliable deck that you'll definitely see in major tourneys, Majesty Blasters.



Recapping the history of this deck, this deck was made available to use during the release of BT-05 (the set that caused such a big impact to the worldwide metagame), and was also the first ever 'official' cross-clan deck. As its namesake, this deck focuses on the interaction of cards with 'Blaster' in its name, providing a multitude of effects that made the deck, as a whole, a tournament staple instantly after its release in Japan. Now, let's have a look at a sample decklist:

Grade 0
Wingal Brave x1 (FV)
Bring of Good Luck., Epona x3 (Critical)
Alabaster Owl x3 (Critical)
Yggdrasil Maiden, Elaine x4 (Heal)
Margal x4 (Draw)
Weapons Dealer, Govannon x2 (Draw)

Grade 1
Little Sage, Marron x4
Pongal x2
Knight of Friendship, Kay x2
Toypoogal x3
Flash Shield, Isolde x3

Grade 2
Blaster Blade x3
Blaster Dark x3
Starcall Trumpeter x1
Knight of Loyalty, Bedivere x2
High-Dog Breeder, Akane x2

Grade 3
Majesty Lord Blaster x3
Swordsman of Exploding Flames, Baromedes x3
Soul Savior Dragon x2

The decklist above serves as a template for most common builds of the Majesty Lord Blaster deck. From what we can see, Royal Paladins has evolved from it's swarming beatdown tactics (King of Knights, Alfred) of the past, becoming a more focused beatdown in the form of Majesty Lord Blaster. So what's so good about this deck? Let's start from the cover card itself, Majesty Lord Blaster.

MLB might look very complicated to play with at the first glance, due to him needing both Blaster Blade and Blaster Dark in soul to achieve maximum potential, and being just a normal 10k vanilla if you did not fulfill his requirements. But his complicated effect seems no trouble when you have good support cards available at your disposal. Wingal Brave helps you tutor for your missing pieces when you successfully boosted an attack from a 'Blaster' unit that hits. Starcall Trumpeter gathers the missing G2 'Blaster' to ensure that you can activate MLB's +10k skill without much problem.


Specially tailored, just for Majesty Lord Blaster

And not forgetting to mention about was MLB's passive skill will make sure that your opponent thinks a lot when deciding how to guard with his 2-Critical attack. The beatdown aspect of this deck doesn't end here, as the deck also sports various cards that definitely define the 'thirst for power' theme of this deck.

First up are the new Knights, Kay and Bedivere. These two knights are specially tailored to have synergy with 'Blaster' units.



As long your Vanguard is a 'Blaster' they automatically gets a +3k to power when they attack, meaning even Kay, as a G1 can solo hit a 10k Vanguard. Even though you might have times when you don't have a 'Blaster' Vanguard, they're still 7k and 9k beatsticks.

Up next, the secondary damage powerhouses for the deck. In case MLB doesn't want to show up, You still have 2 cards that can deal high power attacks to your opponent. Soul Savior Dragon is the alternative Vanguard in this deck. Being able to hit 20k++ easily, and topped up with a devastating Soulblast skill, she's an auto include in the deck without a reason.


Swordsman of Exploding Flames, Baromedes follows next. As long as you have 2 or more G3 RP units on the field (which includes itself), Baromedes gets a +3k power when you attack. The requirement is so easy to fulfill, and adding on the fact that he can solo 13k Vanguards, there's no reason not to recruit him in the deck, unless you have something else in mind.


From the looks of it, your front row beaters are already awesome enough. So what about your back row? Besides your standard 8k boosts, RP has the access to the best 9k booster in the game - Toypoogal. Same as Baromedes, if you have 2 or more G3 Royal Paladin units on the field, Toypoogal becomes a 9k booster. 21k and 22k with MLB or Baromedes? Count me in! And this cute little poodle can be tutored by Akane thanks to it being a High-Beast. Pongal also helps out in searching SSD in case you really grade stuck.

After all the analyses that I've made, it seems like MLB will still stay strong in this format for a long time more. Together with DOTE and PBO, this triangle of tournament quality decks will be quite impossible to penetrate, as I think that Bushiroad has either made a mistake by printing out these cards, or they made Limit Breakers not powerful enough to pose as a threat against these 3 decks. So the verdict is? MLB is still strong, and will still be defining the metagame in the near future.

Wednesday, April 18, 2012

Calm Before The Storm: Choose Your Avatar Pt.2

Hello there, this is Homura speaking, and welcome to another installment of 'Choose Your Avatar'. I know, it seems like my posts are quite frequent, but since I have spare time to kill in office (yes, my department is that FREE...), might as well do something a bit 'constructive' right? Heh!

Well, in this installment, I'll be talking about the 2nd member of the dominating deck trio know as The Big Three-Royal Paladins. Royal Paladins is one of then clans used by the anime series' main character, Sendou Aichi. As a main clan, there's no doubt that it'll receive some sort of support when each new set is released. And without any debate, RP is already a highly competitive deck since it's release in TD-01, and BT-01. Tournaments everywhere will have at least one RP deck in the top 4, sometimes even a clean sweep. What makes this clan so strong? I'll be giving out my insights of this clan now.

Royal Paladins

Royal Paladins (RP) is a clan that embodies the aspect of Teamwork. In game, this is reflected by their ability to continuously call out allies to swarm the field non-stop. What makes up for their standard power count is their numbers. The key cards for RP usually has the ability to increase their power count when you have more allies on the field, for example: Fang of Light, Garmall and Alfred, the King of Knights.

King of Knights, Alfred: Can't be boosted, but is a 20k monster if you have a full field. The ability to Superior Call allies out is very good.

Fang of Light, Garmall: Gets +1k for each Snowgal and Blugal on field, with the ability to Superior Call one of those two on appearing, and thus able to hit 21k lines easily.

When I say RP gets more effective when you have more allies on field, how are we supposed to do that? Well, RP has the most card searchers, or tutors in the whole VG game. These tutors are even spread out in different grades, allowing access to all your deck components easily. Usually these tutors can use their search ability when comes into play, so it actually nets you a +2 board advantage (tutor + unit tutored), not to mention their tutoring costs are quite worthwhile also (merely by CB2 or discard a card).

High Dog Breeder, Akane & Pongal: They are the core tutors of any RP decks, and can also form a combo chain that involves Akane>Pongal>Soul Saviour Dragon to ensure a smooth Ride to Grade 3.

And because of RP's superb ability to set up the field, they have the first card to be restricted as a starter Vanguard due it's ability to set up Soul Saviour Dragon's Soulblast consistently without any problem-Barcgal

Though RP might not have as much retiring effects as Kagero, it does have a very good unit with TWO built-in retiring abilities: Blaster Blade. As a Vanguard, Blaster Blade can CB2 to retire any opposing unit on the field. The thing that makes is good is his 2nd skill, which is CB2 to retire a G2 or G3 unit if you have a RP Vanguard. In the game, G3s mostly have good stats and dangerous abilities, which will serve as a constant threat if left untouched. Blaster Blade mitigates this problem with his valuable ability that even Kagero players are quite envious about it (Kagero does not have cards to retire G3s beside attacking them).

One of the best G2 in the game, and absolutely a core card in every RP deck build.

And when it comes to Grade 3s, they are also some Grade 3 units that are almost a guaranteed auto-include in decks, namely KOK Alfred, Soul Saviour Dragon, and Swordsman of Exploding Flames, Baromedes. All the stuff mentioned above, when combined, forms a solid base for all RP decks, nicely fitting the aspect of 'Teamwork', where each unit works in unison with others.

After the release of BT-05, RP gained access to their newest ace unit, Majesty Lord Blaster. The arrival of this unit not only enhanced the defense of their units, but also increased their damage output by giving MLB a permanent +2k power and +1 critical (if you have both Blaster Blade and Blaster Dark in soul). Together with it, supports for the new 'Blaster' archetype are given to make the deck more viable, thus bringing the deck to what it is today.


In short, RP is a deck that has so much stability that it is now a constant winner in small, and even major tourneys. There are so many different variant of RP decks now, and each of them are quite easy to pilot, that's why RP is considered one of the best beginner clans to learn as well.

Pros: Beginner friendly / Stable / Consistent
Cons: Pricey for wallet for those more competitive builds / Not all builds are worth building
Rating: 4.5/5

That's the Royal Paladins for you guys out there that is interested to build! In the next installment, I'll cover the final member of the Big Three, Shadow Paladins. Until then, this is Homura, signing out!