Wednesday, October 17, 2012

Deck Dissection: Raizer, GO!

Hey guys, Homura is back with yet another old favorite to dissect and analyze. The new Extra Booster specially catered for Nova Grappler players, Infinite Phantom Legion will be released in another month's time. While most of us is waiting eagerly for the new cards in the set, namely the Death Army series, but at the same time, we shouldn't be neglecting what have the rest of the set offered us.

With useful reprints, especially the almighty null guard Twin Blader, basically you can build almost any variant of a NG deck just by buying the EB, barring the Blau series and Asura Kaiser-main builds. Definitely a worthy set to spam (yes, spam is the correct word). So, since the full spoiler isn't out yet, so I've decided to come up with a dissection of an old favorite of mine, the Raizer deck. And here's how my list looks like:

Grade 0
Battleraizer x4 (Stand) (FV)
Turboraizer x4 (Stand)
The Gong x4 (Draw)
Wall Boy x4 (Heal)

Grade 1
Raizer Custom x4
Tough Boy x4
Twin Blader x3
Screamin' and Dancin' Annoucner, Shout x3

Grade 2
High-Powered Raizer Custom x4
Magician Girl, Kirara x3
King of Sword x3
Genocide Jack x2

Grade 3
Perfect Raizer x4
Mr. Invincible x4

Basically as the namesake, this deck focuses on the setting up of a gigantic Perfect Raizer and proceed to bash face. This deck is similar to the Engiman Storm version of the Dimension Police clan, by putting more pressure to your opponent through the Vanguard, and continuous harassment from the Rear Guards.

Grade 0


Either one of the 2 G0 Raizers can be made as a starter Vanguard. I don't know what the new Raizer from EB05, Minimum Raizer can do, but for now I'll make do with these first. The trigger lineup focuses more on stand, as your Perfect Raizer will have an additional Critical once you have fully powered him up.

With Stands at your disposal, your attack pattern will always be R-R-V or R-V-R, so that you can threaten your opponent with Perfect Raizer's huge power and extra critical, or risk being attacked again if you hit your Stand Triggers.

Grade 1

Without any further consideration, 4x of Raizer Custom is an auto-include in the deck. If you managed to ride him 2nd turn using Battleraizer as a starter, you can immediately attack for 12k unboosted or 18k boosted with Battleraizer (Battleraizer must be behind him of course). This amount is already enough to force a 10k guard against most G1 vanguards.

Shout is our hand filter option here. you need to ensure that you have all the key cards needed to maximize Perfect Raizer's potential, and Shout is here to help you do that. Heck if there's an Aermo clone, I'll use that also! The rest is pretty much self explanatory.

Grade 2


Again, High-Powered Raizer Custom is the no-brainer include in the deck. Sharing the same skill with Raizer Custom, High-Powered can hit for 16k unboosted and 22k boosted (again if Battleraizer is behind him), more than enough to force guards or to harass your opponent.


King of Sword is standard, Kirara is to help you rack up your hand as anything with card drawing skills are quite rare in NG. As this deck doesn't use any CB at all for your main cards, that's why Kirara and Genocide Jack is inside. Jack can provide you with a little more firepower, and not forgetting to mention hitting 16 with a Stand Trigger sounds good also.

Grade 3


Enter the main card, Perfect Raizer at 4x, yet again. Perfect Raizer boasts 4 skills in one body, and very impressive stats. He's a 11k beater, and can pump himself +3k for each Raizer in your Soul. So how do you get your Raizers in? One is you ride all the way, or you swarm your field with Raizers prior riding Perfect Raizer. When there's no other Raizer on the field, Perfect gets -2k to his power, but this can be easily mitigated just by putting a Raizer down.

The main skill of Perfect Raizer is his +1 Critical skill. When you have 4 or more Raizers in your Soul, on your turn, Perfect Raizer gets an additional Critical. Add in the Raizer power bonunses and you have a devastating war machine slamming into the red zone. A pressure card, and definitely a game ender.


Mr. Invincible is our secondary Vanguard. His Soulcharge is mainly used to charge in Raizers into your Soul, and to provide unlimited fuel for Genocide Jack's Restraint, as well as Kirara's CB. Also, Invincible sports a pretty useful Megablast, which can be very game ending as well. Attacking for 5 times with maximum power is not something to laugh at, plus the Megablast can be activated by Rear Guard Mr. Invincibles. The only thing you need to wary about is his 10k power.

And there you go, my take on one of my favorite NG deck. Truthfully speaking I really like NG's overall design (Mechas), but sad to say I've focused too much in Dragon Empire, hence my inability to continue my Nova decks (I used to have a Gold Rutile deck before). Well, this aside, hopefully everybody can try this out and if you can make is better, please do share with me!



2 comments:

  1. ...Feels like screaming Perfect Raizer for some reason.
    ...And a Gold Rutile deck? ...Mind if I ask the recipe for it?

    ReplyDelete
  2. Update this deck with new upcoming release raizer cards!

    ReplyDelete